A year later, Carbine Studios are releasing the biggest content update to Wildstar yet: Wildstar Reloaded (trailer). Can this new update breathe new life into the game? And more importantly, can it encourage new players to give it a try?
The versatility Lebowitz refers to, comes into play especially once the CGI model is finished and loaded onto a server. For example, an explosion which was originally done by pyrotechnics; stock footage of which was shot and later inserted in post-production in whatever production it was deemed necessary, a technique often used with the films and TNG. The only options open to editors of those days were, size, placement and intensity. In CGI, once an explosion has been modeled, the original file can be manipulated, with embedded or not software, to change intensity, color, direction, size, movement or in short changed completely beyond recognition and be inserted anywhere in a frame a producer likes, since nowadays productions are edited digitally, quite literally by a click of a mouse-button. This versatility has been proven exceptionally useful for the producers of Star Trek in kitbashing CGIstudio models. Whenever a new design was called for in a script and, due to time or budgetary restraints, a new design was not feasible, existing CGI models of starships were used as they were easily adaptable into another type of ship, a method frequently employed during VOY and ENT, such as with thevarious modifications of the Akritirianpatrol ship. Using CGI also meant that pre-production evaluation shots of SFX by special effects supervisors, could be done on a computer screen instead of having it played out in real-time, thereby in the process eliminating the use of camera test models.
Star Trek: Alien Domain Load
BuildingA CGI effect conceived as a 3D solid object, whether it was a starship, structure or a celestial object, normally started out life as a wire-frame modelor 3D Mesh as it is also referred to. As the name already suggests it is a simplified computer model defining the contours of the model in question. The more refined the wire-frame was (meaning the more contour lines the computer model has), the more refined the final CG-model was to become. In case of existing studio models, some companies like Santa Barbara Studios, Amblin Imaging and Digital Domain hired specialized companies like Viewpoint Data Labs or Cyberscan, who digitally scanned the physical models to construct a wire-frame CG model (a processsometimes referred to as digitizing), whether or not clad with a non-descript smooth skin generated for example as NURBS. Final application of skin, called mapping and animation were done at the effects houses themselves, using photographs taken from the actual physical studio models loaded into the computer programs. The CG-models, for example, of the Galaxy-class, Intrepid-class and Sovereign-class were thus conceived. 2ff7e9595c
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